
Not every part is easy to get, and there are the parts for "extinct" creatures (they do not show up in the list of creatures, and you never see them, but you find their parts in the area, and they have the same structure as other creatures) that can only be gotten that way. You will still get parts those ways, but now you are primarily rewarded parts for claiming nests by either befriending everyone there or defeating them all in combat. Before, you collected parts from the overworld, completing quests, and befriending and defeating other creatures. The progression kind of takes a turn when you reach the third continent of Tapti Noodlin, where nests are introduced. I would say the style is almost reminiscent of a pop-up book. The creatures and intractable items are all 2d, with you dragging and dropping the different parts you collect onto yourself in the creature creator. In most areas there are 3 native creatures, 2 unique ones and a third one made of half of the parts of the other two. You start off on Tapti a planet with lots of things to explore and collect with 5 continents around it each with different species and varied environments. The game starts off with a pretty basic story, your friend Oogie, got kidnapped and you gotta chase after the alien who kidnapped them. The game is story based, and primarily uses stylus controls, for almost everything, movement, combat, text advancing, interacting with objects, dancing, making your creature, they all use the stylus, the face buttons and dpad are both just used for 8 directional movement, so it is good for people who like using the stylus in their left hand at least. I myself have probably played from start to finish 20 times It was my childhood, and everyone I know who has played the game has immense nostalgia for it and nothing but nice things to say.

You can use more complex textures on detail parts, such as your custom-made engines, where it might look appropriate to have vents or service panels, and it's not in a place where a streamlined exterior is important.Listen, this is the best game of all time. For example, your main hull should use simple textures, because it needs to be sleek, smooth, and streamlined. Of course, play around with different part combinations to find something that you like.įor paints, try to think of the purpose of that component, and paint it appropriately. A simple base piece with a light at the rear can often be a far more convincing engine than the pre-made ones. Try to avoid the pre-made engine parts, and make your own out of bases, effect, and detail parts. It really helps to make it look more unique and personal, simple yet effective.įor example, engines. That means nothing on the spaceship part tab - mostly just bases and detail parts. Then they just add details, like the windows, antennas (there's a weapon part that works great for this), and engines.įor most part, they avoid the complex looking parts, in favor of simple, one-piece parts.

Most "good-looking" ships IMO take a very simple basic design, often 2-3 bases blended together, in a simple shape, like an oval or rectangle. It also helps give you an idea of scale and how many parts are actually used, which can give you a rough guideline for your own ships. Often you'll see parts used in ways you'd never expect (btw hold 'I' while hovering over parts, if you're not sure what it is). Take apart some nice ships and see how they're made!
